Quick, milk-run “adventures”

Just a small idea I had : what if some adventures the PCs have were not actually played, because they were, in hinsdigh, quite unremarkable? After all, we play games to do play the fun stuff, not to roleplay every forgetable encounter, so we use narrative devices like ellipses to move on to a more intresting part of the unfolding story. Why not push it a bit and put actual adventures there?

Here is how I see it : there are “adventures hook” in the game world, like an abandonned vessel, a mysterious cave, whatever. Not every one of those things will turn out interesting : sometimes, an old barn is just a sad old empty and boring barn, after all. So when the PCs encounter one such hook, they can decide to explore it (or not, moving on). If they do, a roll decides what happens. It could go like that :

Roll d12 :

  • 1-2 : Nothing interesting.
  • 3-4 : Something of small value was found.
  • 5-6 : Something of small value was found, but there were some complications. Some ressources was used to deal with it.
  • 7-8 : Nothing was found, and there were some complications. Some ressources was used to deal with it.
  • 9-10 : Something of small value was found, but there were bad complications. Some ressources was used to deal with it, and some or all PCs suffered mild injuries.
  • 11 : Something of great value was found, but there were bad complications. Some ressources was used to deal with it, and some or all PCs suffered mild injuries.
  • 12 : That was quite an adventure! (Play it normally.)

There could be multiple tables (one for the reward, one for the costs for example), maybe also the time it took to complete. Of course, the DM and players should come up with more specific and colorful outcomes. Maybe each such adventures could be written down as a sentence or two, like “We explored a frozen cave. Lazar slipped and lost one boot, but we found some gold nuggets down a shaft.”

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